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If Square could give it the "Resident Evil 2" remake treatment, keeping what worked and applying modern quality fixes to the game, it works be superb.
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I'm rubbish at RPGs at the best of times, but this one has added "you need to have played the game three times to be good enough to play it right" vibes, which puts it a little out of reach for me I think. Lots and lots of "Game Over" screens that I wasn't seeing days 1-4. But I'm early into day 5 and struggling hard already. Overall I LOVE the presentation and story. There seems to be stuff that was rushed, missing, or just not well tested. 2Ĭlick to expand.I've been doing a fair bit of Googling with this one because it's exactly the sort of game I suck at, and I was hoping to knock it over in my one week off (on top of a bunch of open source projects in trying to get to some major milestones on).īut what you're saying above sounds like a common source of frustration with the game. The first two games, Parasite Eve and Parasite Eve II, had shipped over 3 million copies worldwide by 2010. The original title was also followed by two video game sequels: Parasite Eve II in 1999 and The 3rd Birthday in 2010, and was re-released on the PlayStation Network in 2010. The video game adaptation was part of a resurgence of popularity in Japanese horror sparked by the original book, and was released alongside a film adaptation and two manga comics one based on the book, the other on the video game. Parasite Eve received positive reviews critics praised the graphics and gameplay, but found the overall game too linear and with little replay potential. Music for the title was composed by Yoko Shimomura who was widely acclaimed for her work to create an "inorganic" and "emotionless" soundtrack that saw two album releases.
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It was produced by Hironobu Sakaguchi and directed by Takashi Tokita. Parasite Eve was SquareSoft's first M-rated game, and the first major American and Japanese game development collaboration for the company.
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